Pages: [1] 2 3 |
1. Dominix now useless for mission running? - in Missions & Complexes [original thread]
Thanks for the feedback everyone. Changing my Domi from a brawler to a sentry sniper with MWD seems to do the trick!
- by Michelson Morley - at 2016.09.05 18:24:06
|
2. Dominix now useless for mission running? - in Missions & Complexes [original thread]
Hi all, I just started back up after a 4 year hiatus and, predictably, things have changed. My primary money making activity back in the day was low-intensity L4 mission running with a Dominix. I'd set up a cap stable armor tank, aggro everything...
- by Michelson Morley - at 2016.09.03 13:48:15
|
3. Logging off - in Warfare & Tactics [original thread]
Originally by: Abdiel Kavash If you start shooting him, he will instantly get the aggression timer, even if he doesn't shoot back. As long as you get one shot in before he logs off, you have the 15 minutes to finish him. Ah, ok, th...
- by Michelson Morley - at 2011.08.12 20:11:00
|
4. Logging off - in Warfare & Tactics [original thread]
Thanks for the clarifications. Two questions: 1) A ship is flying around ratting, with drones out. We drop in on him and start shooting. He just turns on his tank and logs off. His drones will automatically defend him. Does this count as aggressi...
- by Michelson Morley - at 2011.08.12 17:47:00
|
5. Logging off - in Warfare & Tactics [original thread]
The other day I'm in a small fleet (~10) frigate roam in nullsec. We catch an Abaddon near a gate and proceed to pound it. It doesn't shoot back and eventually goes poof. As we understand it, the player didn't agress, logged off and because of thi...
- by Michelson Morley - at 2011.08.12 14:15:00
|
6. T2 gear on T1 Frigates? - in Ships and Modules [original thread]
I concede the point. My numbers are way off. I agree 10m isn't much dough. All that said... 25m isn't that much more than 10m and I'd still take an AF with T1 gear over 3 T1 frigates in T2 gear.
- by Michelson Morley - at 2011.08.03 14:17:00
|
7. T2 gear on T1 Frigates? - in Ships and Modules [original thread]
I've been poking around the forums and see various threads on fitting of T1 frigates. Over and over again I see that the fits include lots of T2 gear. Of course one uses T2 stuff for optimum efficiency, but I don't understand putting 20-50m of T2 ...
- by Michelson Morley - at 2011.08.03 13:57:00
|
8. Roaming PvE gangs - in Player Features and Ideas Discussion [original thread]
< I checked the stickies and didn't see this already proposed. Forgive me if it has > As we all know, the PvP and PvE games are very, very different. PvE consists of the player warping in and engaging groups of rats. If the player warps off...
- by Michelson Morley - at 2011.07.21 15:04:00
|
9. Mission ship for an attention-deficient person? - in Ships and Modules [original thread]
I do this all the time in my Dominix w/drones. I think it's definitely the way to go if sudden AFK is a problem (for me, it's work calling). Yeah, sometimes you'll lose drones because they've gone off and drawn aggro, but that is fairly rare. With...
- by Michelson Morley - at 2011.07.15 16:22:00
|
10. Is salvaging your own mission loot worth it? - in Missions & Complexes [original thread]
If you aren't a drone pilot, I'd say no. But I do l4s the lazy/easy way. I just send the drones out of my Dominix, then fly around with tractor beams and salvagers in the high slots as my drones clear out the area. Obviously, if you have gunnery s...
- by Michelson Morley - at 2011.07.06 12:27:00
|
11. Patient Zero & drones - in Missions & Complexes [original thread]
I just got the storyline mission Patient Zero. In it, there is some AE damage that goes off periodically attacking my ship and my drones. This is a problem in that, at this point in my career, I rely on drones exclusively for my damage. I can tank...
- by Michelson Morley - at 2011.07.06 11:56:00
|
12. I know it's a MMO but... - in Warfare & Tactics [original thread]
I'm hardly a PvP expert, but I think the keys are local, local and local. If you're in a lowsec system with 20 people in it... beware. Check their info and see if they're in the same corp. If you see 3+ of a corp in the same system, then they are ...
- by Michelson Morley - at 2011.06.30 23:20:00
|
13. smart bombs - in Ships and Modules [original thread]
There are a few cases where I've found smartbombs useful in missions. For instance, in Worlds Collide L4, on the second stage, everything starts shooting right away and a bunch of frigates orbit at < 5k. I warp in, smart bomb the frigates, the ...
- by Michelson Morley - at 2007.11.06 14:33:00
|
14. Drain Vexor - in Ships and Modules [original thread]
I think you are on the right track, but I think there are a few possible problems with this setup. 1) I'd try to pack more than 1 med/1 small neut on a cap warfare ship. The small really isn't going to make much difference most of the time. Wit...
- by Michelson Morley - at 2007.11.06 14:22:00
|
15. Drain Vexor - in Ships and Modules [original thread]
I think you are on the right track, but I think there are a few possible problems with this setup. 1) I'd try to pack more than 1 med/1 small neut on a cap warfare ship. The small really isn't going to make much difference most of the time. Wit...
- by Michelson Morley - at 2007.11.06 14:22:00
|
16. Imbalance of Drone ships - in Ships and Modules [original thread]
I'm going to go out on a limb here and say you don't fly a drone boat. If you did, you would quickly see that that while they do have some nice points (that you bring up) they also have a lot of disadvantages. None of them are killer, but they add...
- by Michelson Morley - at 2007.11.02 00:05:00
|
17. The nerfs - in Ships and Modules [original thread]
Soo.... you are effectively saying that rather than playing in some fashion that you enjoy, you just ran around chasing whatever ship/race/skillset that was the fashion of the day? That you wasted a lot of time trying to be UBAH and it just jerked...
- by Michelson Morley - at 2007.10.24 12:06:00
|
18. seriously its getting rediculous - in Ships and Modules [original thread]
I'm shocked, SHOCKED I say that folks would go to a MMORPG message board and complain. MM p.s. Oh, don't get me wrong, I think the whiners should shut up too... but MMORPG forum whining is apparently only slightly behind playing MMORPGs for s...
- by Michelson Morley - at 2007.10.24 11:58:00
|
19. end game vessel? - in Ships and Modules [original thread]
Err, the problem is that the Eve dev team feels (and I happen to agree) that at present Eve DOES have an end game vessel - the one ship that can fit just about any role and is superior to almost all other ships all of the time. That would be carri...
- by Michelson Morley - at 2007.10.24 11:38:00
|
20. And there go the Carriers.... - in Ships and Modules [original thread]
Above the question of whether this nerf is required or not is the question of how workable the solution will be. There are times when certain tactics involve jumping a bunch of carriers into a system to ambush an enemy fleet. Time is of the essenc...
- by Michelson Morley - at 2007.10.22 11:58:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |